3min chapter

Eggplant: The Secret Lives of Games cover image

Into the Depths: Super Mario World - Bonus Episode!

Eggplant: The Secret Lives of Games

CHAPTER

How to Program a Video Game Using a Limited Range of Inputs

Games programming is all like assembly language games and y'all have talked about ASM programming essentially it all boils down to just a set of numbers usually hex decimal digits. can store sprite data based on there's a good explainer video that you give us that will link to where it's loading yeah. In the case of uh mass june's work and a lot of um credits warps it's about manipulating the sprites in the first level in Yoshi's island too so that they're sitting on the correct x-coordinate for the piece of code you're trying to write.

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