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The Legacy of Kizo in Platforming Game Design
I remember the many worlds video well. It was, it did blow up kind of beyond just Mario and video game communities at the time. I think Nick's also right that in kind of indie game dev, especially online stuff with flash and early unity. There are a lot of these recorder owned play and fight yourself or co-op with yourself style games at that exact moment. People were thinking about this as a mechanic more broadly in design.