Speaker 2
of the first person to do that great video by the way it's worth it watching prisoner reaction and you're watching like someone do a thing that you didn't think a human would do yeah which is really cool that to see it and
Speaker 3
something that was interesting to me is he kind of the hard work
Speaker 2
is at the beginning is that right like setting up a helper program because once you have the helper program
Speaker 3
setting up the ballator oh that's okay so for the credits warp
Speaker 1
stuff that's a pure speedrun thing so people come up with strats for doing it pretty quickly i think they're now like 45 seconds long or something they're really quick and so it's really just making sure your your shells are in the right place that you despawn the bricks the right way because you're basically setting up the memory of the game so that when you get Yoshi to eat the chuck and it points to this location that it says go to credit that's kind of just the first taste that's the first little bit because like you're saying Doug the next thing is well if we can do the credits warp how do we get how do we like get a person to bootload something like pong or snake and this is exactly where the kind of comps i thinking has to come in because if you don't want to just bootload like a full program because it's like hundreds if not thousands of individual shell placements you need like you'd go you go crazy like it's it's probably not impossible but not very good for you to do something
Speaker 3
so you need some help
Speaker 1
and this is what's so genius i think about Seth and his work with p4 plus 2 and these other folks in the community as they strategized okay what do we actually need to write long-form programs in if Super Mario World is an eyed
Speaker 1
it's a it's a development uh or it's a it's an environment for developing kind of like visual studio super Mario World is our visual studio
Speaker 3
what would help us
Speaker 1
so uh figuring out the ex-coordinates of like some objects that don't despawn like Yoshi on the p-switch figuring out a way to load in bytes without kicking shells our little programs that they wrote and loaded in first and then those sit in ram and run uh kind of in the background of reframe to help out so funny help out with programming these longer things so Doug like you were saying yeah they did like a display Mario's exposition and then instead of kicking a shell or eating a mushroom you just spin jump to enter a
Speaker 3
bit and they do it through the coins yeah yeah the