

Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)
Sep 6, 2021
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Introduction
00:00 • 5min
How to Tell a Big Epic Fantasy Story
04:54 • 2min
The Power of Constraints
06:26 • 2min
The Importance of Economic Constraints in Design
08:17 • 2min
The Importance of Passion in Business
10:17 • 3min
How to Cut Bait When Your Game Design Isn't Working
13:20 • 2min
How to Make Money in Tabletop Gaming
15:45 • 2min
Magic With a Constraints
17:19 • 2min
How to Make the Right Decisions to Maximize Shareholder Value
19:28 • 2min
The Moral Obligation of Crowdfunding Games
21:47 • 2min
The Importance of Crowdsourcing in the Game Industry
24:02 • 5min
The Power of Culture
28:33 • 3min
The Importance of Being Good at What You Do
31:15 • 2min
The Future of Tabletop Gaming
32:52 • 2min
The Importance of Transferability in the Gaming Industry
34:44 • 2min
How Ryan Dancy Made a Deal to Buy TSR
36:37 • 3min
The Birth of Dungeons and Dragons
39:18 • 2min
How to Negotiate Complex Contracts
40:58 • 3min
The Value of Business School
43:38 • 2min
The Importance of Strategy in Gaming
45:44 • 2min
How to Hire the Right People for the Right Job
47:22 • 2min
How to Maximize Your Superpowers
49:33 • 4min
The Importance of Efficiency in Gaming
53:09 • 2min
The Importance of Prioritizing Your Business
55:29 • 2min
The Importance of Negotiating With Hasbro
57:05 • 2min
The Importance of Passion and Hunger in a Company
58:45 • 2min
The Impact of Magic on the Gaming Industry
01:00:24 • 3min
The Power of GenCon
01:03:12 • 4min
How to Use GenCon as a Tool for Getting Your Game Published
01:06:51 • 2min
How to Exhibit at GenCon
01:08:39 • 2min
How to Build a Community at GenCon
01:11:00 • 4min
How to Be a Successful Game Designer at GenCon
01:15:06 • 2min