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Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)

Think Like A Game Designer

CHAPTER

How to Cut Bait When Your Game Design Isn't Working

"It took us about a year to really figure out that this is not working," he says. "As long as we're working in the basement of my house and there's just like four or five of us and everybody's working kind of part time, we're living the dream." The sales weren't great, but they were good enough that you went back and got a reprint -- 10,000 copies sold over three years. It wasn't a clear signal either way for quite some time.

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