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Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)

Think Like A Game Designer

CHAPTER

The Power of Constraints

I think, you know, there's a saying, constraints, breed, creativity, and I'm a big believer in that. So how can I get the most bang for my buck to be able to say, okay, let's tell this story is a mix of live action and animation or comic books? How can I build something that works within a budget? And that's actually something that many designers don't think about, but it's super powerful. Yeah, so I'm actually really glad we started there now because there's a couple of key threads that I have noticed through your career.

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