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Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)

Think Like A Game Designer

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The Importance of Efficiency in Gaming

Wizards got to the point where I didn't see any way that made sense business-wise to make games other than big hits like D&D and Magic. And because we were efficient at doing $100 to $1 billion business, that's where we were at. But there was a point where it clearly became that we were publishing games or wanting to publish in games that were tiny infinitesimal amount of business compared to that.

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