
Peter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)
Think Like A Game Designer
How to Tell a Big Epic Fantasy Story
Kaldia is my old Dungeons and Dragons campaign, which I started back in 1980 and have been DMing ever since. And our goal was to like craft a story set in this world, pulled from real adventures that happened throughout the last 40 years but also adding our own stuff. Most of the story is told through comic book art with a full sound treatment, voice over from actors, sound effects, musical score on all that stuff because sound is a lot cheaper than video. So we do short films that we stick into the story.
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