Eggplant: The Secret Lives of Games

24: Going Rogue with Glenn Wichman (Rogue)

Aug 1, 2019
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Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Glenn's Story of the Road
02:22 • 2min
3
Rogue: A Computer Game That You Can Play
03:58 • 3min
4
The Origins of Rogue
06:42 • 1min
5
Rogue: A Game Design Collaboration
08:11 • 2min
6
The Limitations of Rogue
10:01 • 2min
7
The Road to Procedural Level Generation
12:27 • 3min
8
The Complexity of Roguelikes
15:36 • 5min
9
Permadeath in Roguelikes
20:29 • 4min
10
The Importance of Real Time in Strategy Games
24:33 • 3min
11
Breaking the Roguelike Tradition
27:44 • 2min
12
How to Be a Roguelike in Tetris
29:50 • 2min
13
The Existential Quantities of the 80s
32:17 • 2min
14
The Limitations of Rogue
33:58 • 4min
15
The Importance of Graphics in Roguelikes
38:26 • 6min
16
Spelunky: A Funny Game
43:59 • 3min
17
Spinky: A Daily Challenge
47:16 • 2min
18
The Complexity of Modern Rogue Likes
49:09 • 3min
19
The Importance of Balance in Rogue
52:28 • 4min
20
How to Play Rogue: A Guide
56:09 • 3min
21
The Scare Monster Scroll
58:47 • 5min
22
The Irreverence of Game Game Design
01:03:22 • 5min
23
How I Moved Away From Games After Rogue
01:08:09 • 2min
24
Spinky for the First Day
01:10:35 • 2min
25
The Ghosts of the City of Gold
01:12:49 • 2min
26
How to Play News Monkey Fast
01:14:25 • 3min
27
How to Play Frog Band: A Hand I Coordination Game
01:17:27 • 4min