
24: Going Rogue with Glenn Wichman (Rogue)
Eggplant: The Secret Lives of Games
00:00
The Irreverence of Game Game Design
I'd also read that you added some sort of powers to some of the creatures and later versions. How did you feel about that iteration process over time and having opportunities to make some tweaks and when did you like did you feel like it was done at some point? Yeah, that's a really interesting question. I mean because nothing's ever done with software. You know in in those days again it was much more that you would ship something and then it would be out in the world and you wouldn't get an opportunity to make any changes after that.
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