
24: Going Rogue with Glenn Wichman (Rogue)
Eggplant: The Secret Lives of Games
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Rogue: A Game Design Collaboration
When we first were creating the game Michael did all of the coding because I did not know the C language at that point which is what we wrote again so I was kind of learned it by watching him code and then we did not know that we were doing it. So yeah, there's only a couple things like I am pretty sure that I'm the one who came up with the name Rogue for the game so but for the most part I couldn't tell you whose ideas werewhoseYeah was there any backup names now I'm curious. Well, you know you had to have a name that was no more than eight characters long in those days so that was a that was a lot of it
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