Eggplant: The Secret Lives of Games cover image

24: Going Rogue with Glenn Wichman (Rogue)

Eggplant: The Secret Lives of Games

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Rogue: A Computer Game That You Can Play

I'm just curious to hear briefly for that sort of just where, you know, where it came from both like conceptually and conceptually. I actually would genuinely love to talk about some of that, but I guess we'll mostly keep it focused on Rogue. We wanted a game that would create puzzles that we didn't know how to solve. The idea for the dungeons in the rooms and even the particular monsters and their strengths and abilities and everything like that just kind of came straight out of the monster manual. And then later on we changed all of that just to make it more our own and not getting trouble was Gary and then we change all of that.

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