
24: Going Rogue with Glenn Wichman (Rogue)
Eggplant: The Secret Lives of Games
00:00
The Existential Quantities of the 80s
It's kind of like making apple come to life or like building a company that didn't exist before. We were working on the Mac version of Rogue we were in a rented house in Lake Tahoe and Michael and John would ski all day and then we would code all night. So it really was just like that I mean it was a very fun experience and very adventurous to be doing that.
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