Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 2min
Blizzard's Diablo 4 Team
02:21 • 3min
The Importance of Team Play Tests in Diablo
05:13 • 2min
The Importance of Expectations in Diablo 4
07:19 • 3min
Diablo 4: A Darker Tone
10:28 • 3min
Diablo 4: A Darker Story
13:13 • 4min
Diablo 4 Side Quests
17:04 • 4min
Caragar: A Game Without Spoilers
21:21 • 3min
The Towns of Scott's Glen
23:57 • 2min
How to Make DPS Gameplay Satisfying for Every Class at Every Level
26:16 • 3min
How to Balance Skills and Loot in a Complex World
28:47 • 3min
How to Design a Skill Tree for a Multi Class Game
31:18 • 5min
How to Respect Diablo
35:57 • 2min
The Importance of a Memorable Boss Fight
38:21 • 2min
How to Design a Boss in Diablo 4
40:48 • 3min
How Long Does It Take to Design a Boss?
44:11 • 4min
The Pros and Cons of Having a Shared Open World
48:11 • 3min
Diablo: A World Without Characters
50:51 • 2min
The Importance of Quality of Life Improvements in Diablo 2
53:12 • 3min
Paragon's End Game Approach
56:35 • 4min
The Difference Between Launch Focus Developers and Life Services Content Creators
01:00:50 • 3min
How to Celebrate and Recharge a Game Launch That's So Massive
01:04:07 • 2min
Chris Hewish on the Future of Interactive Games
01:06:15 • 2min
Xola: A Company Focused on the Video Game Space
01:08:09 • 4min
How to Increase Reach and Reach of Your Game
01:11:53 • 2min
The Future of Gaming
01:13:24 • 2min
Xolla: A Global Game Company
01:15:18 • 2min