The AIAS Game Maker's Notebook

Diablo IV Game Director Joe Shely

Jun 12, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Blizzard's Diablo 4 Team
02:21 • 3min
3
The Importance of Team Play Tests in Diablo
05:13 • 2min
4
The Importance of Expectations in Diablo 4
07:19 • 3min
5
Diablo 4: A Darker Tone
10:28 • 3min
6
Diablo 4: A Darker Story
13:13 • 4min
7
Diablo 4 Side Quests
17:04 • 4min
8
Caragar: A Game Without Spoilers
21:21 • 3min
9
The Towns of Scott's Glen
23:57 • 2min
10
How to Make DPS Gameplay Satisfying for Every Class at Every Level
26:16 • 3min
11
How to Balance Skills and Loot in a Complex World
28:47 • 3min
12
How to Design a Skill Tree for a Multi Class Game
31:18 • 5min
13
How to Respect Diablo
35:57 • 2min
14
The Importance of a Memorable Boss Fight
38:21 • 2min
15
How to Design a Boss in Diablo 4
40:48 • 3min
16
How Long Does It Take to Design a Boss?
44:11 • 4min
17
The Pros and Cons of Having a Shared Open World
48:11 • 3min
18
Diablo: A World Without Characters
50:51 • 2min
19
The Importance of Quality of Life Improvements in Diablo 2
53:12 • 3min
20
Paragon's End Game Approach
56:35 • 4min
21
The Difference Between Launch Focus Developers and Life Services Content Creators
01:00:50 • 3min
22
How to Celebrate and Recharge a Game Launch That's So Massive
01:04:07 • 2min
23
Chris Hewish on the Future of Interactive Games
01:06:15 • 2min
24
Xola: A Company Focused on the Video Game Space
01:08:09 • 4min
25
How to Increase Reach and Reach of Your Game
01:11:53 • 2min
26
The Future of Gaming
01:13:24 • 2min
27
Xolla: A Global Game Company
01:15:18 • 2min