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Diablo: A World Without Characters
We didn't want it to feel like your role in the story was less meaningful because there are other players playing the game too. We spend a lot of time thinking about how often and how many people you should see when you're traveling around in the world. There can be situations where there could be an event or like in the world boss, where there can be a moment for players to come together and help each other. And then out in the world, it should feel like it's a dangerous place. It's a place that, you need to, to deal with like someone isn't going to come by and deal with this situation for you.