3min chapter

The AIAS Game Maker's Notebook cover image

Diablo IV Game Director Joe Shely

The AIAS Game Maker's Notebook

CHAPTER

The Pros and Cons of Having a Shared Open World

I think that what's really exciting for anybody who's a fan of a random encounter is your shared open world. We wanted to make sure that we didn't design things where having another player felt like a bad thing because it undermines the open world. And, and we wanted to ground those things in the world, you know, have the dungeons being locations in the world,. Even the nightmare dungeons. But, but it was important for us to make the world. But sort of the set, the place where all this action was taking place. That even goes to the selecting the world here you can do within the world as well. Like go up to the statue of a Vennars and

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