
Diablo IV Game Director Joe Shely
The AIAS Game Maker's Notebook
How to Make DPS Gameplay Satisfying for Every Class at Every Level
"We want to make sure that players have lots of options and that they know how the sort of basic game systems work," he says. "So, you know, if you look at the skill tree, for example, we have a keyword system where we say, like, Oh, this is bleed and here's what bleed means." He adds: "And then once you do that, you can then you're sort of started on that path as a player... Now you're now in tinkering mode"
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