
Diablo IV Game Director Joe Shely
The AIAS Game Maker's Notebook
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How to Celebrate and Recharge a Game Launch That's So Massive
"It can be really fun to sort of work in that sort of mindset," he says. "You're making stuff that you get that players get to see very soon after you make it" The team takes breaks along the way, but doesn't burn developers out too much ahead of a big launch like Diablo 3's. 'This is a project that we're going to continue to work on for a long time'
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