The AIAS Game Maker's Notebook cover image

Diablo IV Game Director Joe Shely

The AIAS Game Maker's Notebook

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How to Design a Skill Tree for a Multi Class Game

The skill tree was something that we went through a lot of iteration on. And so it's really about balancing that there are sort of two competing factors here. So everyone who plays Diablo four needs to be able to understand how the skill tree works, whether you are playing tons of action RPGs and tons of Diablo games before, or you're new to it. It has to be accessible to players. Then at the same time, since the skill tree is so important to your character development, it needs to have lots of opportunity to make different choices depending on the situation. You can do options that change how the skill behaves. We tried as much as possible to make those skills behave in such a

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