The AIAS Game Maker's Notebook cover image

Diablo IV Game Director Joe Shely

The AIAS Game Maker's Notebook

CHAPTER

The Towns of Scott's Glen

We read it several of the towns for layout reasons and one of the sort of one of the razors that we used was like, just does a real to real towns that people actually have to navigate look like this town. And so there were some cases where we had towns that didn't pass that, that bar. So we modified the layout to be more clear. One of the things that we did too is we tried to improve our visual storytelling with the town. I mean those cues exist all over the place and they're so subtle that I just don't, I wasn't consciously recognizing them but yeah. That's a, that's a great design technique that I hope people are

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