Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Introduction
00:00 • 4min
What Can Science and Engineering Bring to Thrilling Experiences?
03:44 • 5min
How Far Should We Drop People in the Dark?
09:05 • 3min
Reverse Engineering Thrill
11:46 • 4min
The Taxonomy of Thrill in the Appendix
15:21 • 5min
How Fast Should a Ride Really Go?
20:08 • 5min
Adaptive Ride Experiment Number One - Can You Do It?
25:20 • 4min
Rage at South End Scores 14%
29:21 • 4min
Inverting Playground Slides
33:39 • 3min
The Clothoid Loop on Roller Coasters
36:18 • 2min
Galvanic Vestibular Stimulation in Virtual Reality
38:23 • 4min
EEG Brain Monitoring - A Ride That Allows You to Ride Your Own Brain Data
42:53 • 4min
VR and the Playground Swing - What Can I Do?
46:45 • 4min
Using Artificial Intelligence to Design the Next Level of Reality
50:26 • 4min
The Twister or the Scrambler
54:41 • 3min
Professor Walker, Is Dopamine Induced Thrill?
57:38 • 2min
Dopamine Doesn't Create Thrill
59:43 • 3min
The Value of Creating Entertainment in the Western World
01:02:36 • 3min
The Favorite Thing I've Done So Far
01:05:40 • 2min
Professor Walker Thank You So Much for a Thrilling and Slightly Nauseating Presentation
01:07:18 • 2min