The AIAS Game Maker's Notebook

Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

Mar 13, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Pearl Abyss: A Video Game Development Company
01:30 • 3min
3
How I Got Into the Video Game Industry
04:31 • 4min
4
The Immigrant's Story
08:51 • 2min
5
The Importance of Social Games in Korea
10:27 • 2min
6
The Importance of Learning About the Video Game Industry
12:23 • 3min
7
The Fun of Working in a Video Game Company
15:00 • 4min
8
The Differences Between Working in Korea and Working in the States
19:29 • 4min
9
The Future of Korean Video Games
23:10 • 3min
10
The Future of MapleStory
25:47 • 2min
11
Pearl Abyss' Stance on Moving Globally
27:33 • 4min
12
The Pros and Cons of MMORPGs From Asia
31:56 • 3min
13
The Evolution of Free to Play Games
34:46 • 2min
14
How to Make Black Desert Work for the Global Audience
36:39 • 3min
15
Pearl Abyss: A Small Developer
39:27 • 3min
16
The Future of Steam Games
42:25 • 2min
17
How to Hyper-Serve Your Customer Base
44:53 • 3min
18
The Pros and Cons of Working From Home and Working in the Office
47:43 • 2min
19
The Importance of Close Interactions in Video Game Development
50:08 • 3min
20
The Struggles of Being a Public Company
53:27 • 2min
21
The Rise of Indie Developers in Korea
55:09 • 3min
22
The Trend in Korean Drama
58:03 • 5min
23
The Competitive Culture of Korea
01:03:06 • 2min
24
The Future of Korean Content Development
01:04:39 • 3min