
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
The AIAS Game Maker's Notebook
00:00
How to Make Black Desert Work for the Global Audience
Before video games were made to fit the market that you're going to and then what that ends up happening is like you're forking your experience. I'm kind of wondering if we look into the future whether it'll probably be more of a common denominator or a way to approach the globe and global communities. Yeah it feels like it's probably a global expectation at this point.
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