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Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

The AIAS Game Maker's Notebook

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The Importance of Close Interactions in Video Game Development

I feel like from a development standpoint, we're just working on any team. We got a lot of things for free before we went home. As just being able to hear a conversation and all that kind of relationship stuff was always kind of for free. And then once we moved to an online kind of like off-office world, that kind of stuff wasn't free anymore. I think there is definitely something you can call a camaraderie. Among the colleagues, they're like, they literally just not call each other in a brother. Brothers and sisters. So, I think that also kind of come from more close interactions. You really don't have to miss somebody in person because

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