
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
The AIAS Game Maker's Notebook
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The Struggles of Being a Public Company
I would say roughly like 70, over 70 person are the developers. Is all the funding coming from internal or because that used to be a different thing too. I think also for a lot of video game companies, just being a public company is also a little stressful. Yeah, especially for us. We just need to self-fund everything. And it's a public company now, right? Yes.
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