
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
The AIAS Game Maker's Notebook
00:00
How to Hyper-Serve Your Customer Base
I feel like at the end of the day it's kind of like, how do you best hyper-serve the customer base that you're going to have? And you can go with a publisher, or in the case of Riot, they went on their own because I think they felt that they could do it better. Especially when your product already just approved the quality in the States or any other country,. Then I think Korean players are, you know, they work hard just to get all this in the market trends from everywhere too. So if they know that this game is good, then I think they're going to go for it. For the first time Global Release, it might be
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