
Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin
The AIAS Game Maker's Notebook
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The Fun of Working in a Video Game Company
Korean video games were free by default until 2008, when developers realized they had to do something just to make money. A lot of things actually they did were the things that they figured out by themselves and it was all trial and error. "I remember next on early days, you never really had to ask permission for anything," he says. 'You don't need to be afraid of failures'
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