The AIAS Game Maker's Notebook

Twelve Minutes with Luis Antonio

Oct 4, 2021
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Episode notes
1
Introduction
00:00 • 2min
2
What Inspired You to Become a Game Developer?
02:03 • 2min
3
The Choice Between Film and Games as an Artist?
03:58 • 2min
4
What Was It Like Working With Jonathan Blown in the Weakness?
06:01 • 3min
5
Is There a Schedule?
08:49 • 2min
6
The Process of Designing a Platformer Game
10:36 • 2min
7
Having Read Your Development Log on a 12 Minutes Game Dot Com
12:57 • 2min
8
How Did You Decide to Make Your Own Game?
14:33 • 3min
9
How Did You Obtain Funding for Your Game?
17:22 • 5min
10
How to Get the Most Out of Your Marketing Ideas
22:35 • 2min
11
Is There a Connection Between Developers and Publishers?
24:22 • 2min
12
What Is the Original Vision for Point and Click?
26:10 • 3min
13
Is There a Progression in the Story?
29:06 • 3min
14
Playing a Game
31:47 • 3min
15
Animator, I'm Learning How to Draw a Character, but You Don't Ask Anyone to Do It for You
35:01 • 2min
16
How Do You Avoid Getting Sucked Into Holes?
36:52 • 4min
17
Is It a Flowchart Programming System?
40:36 • 3min
18
The Development Block Is Fun, Is It?
43:53 • 3min
19
Paralelt the Game
46:48 • 4min
20
How to Use Recorded Voice in a Game?
50:18 • 5min
21
The Process of Picking the Actors
55:00 • 2min
22
Poinant Click Games - Are They Gamer?
57:17 • 3min
23
I'm Jealous That You Got to Work With Wallan Defo
59:47 • 3min
24
Do You Know What You're Doing?
01:02:37 • 6min
25
How to Market an Interactive Thriller?
01:08:24 • 3min
26
The 20 22 Dice Summit and Dice Awards Return to Las Vegas
01:11:51 • 2min