Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 2min
What Inspired You to Become a Game Developer?
02:03 • 2min
The Choice Between Film and Games as an Artist?
03:58 • 2min
What Was It Like Working With Jonathan Blown in the Weakness?
06:01 • 3min
Is There a Schedule?
08:49 • 2min
The Process of Designing a Platformer Game
10:36 • 2min
Having Read Your Development Log on a 12 Minutes Game Dot Com
12:57 • 2min
How Did You Decide to Make Your Own Game?
14:33 • 3min
How Did You Obtain Funding for Your Game?
17:22 • 5min
How to Get the Most Out of Your Marketing Ideas
22:35 • 2min
Is There a Connection Between Developers and Publishers?
24:22 • 2min
What Is the Original Vision for Point and Click?
26:10 • 3min
Is There a Progression in the Story?
29:06 • 3min
Playing a Game
31:47 • 3min
Animator, I'm Learning How to Draw a Character, but You Don't Ask Anyone to Do It for You
35:01 • 2min
How Do You Avoid Getting Sucked Into Holes?
36:52 • 4min
Is It a Flowchart Programming System?
40:36 • 3min
The Development Block Is Fun, Is It?
43:53 • 3min
Paralelt the Game
46:48 • 4min
How to Use Recorded Voice in a Game?
50:18 • 5min
The Process of Picking the Actors
55:00 • 2min
Poinant Click Games - Are They Gamer?
57:17 • 3min
I'm Jealous That You Got to Work With Wallan Defo
59:47 • 3min
Do You Know What You're Doing?
01:02:37 • 6min
How to Market an Interactive Thriller?
01:08:24 • 3min
The 20 22 Dice Summit and Dice Awards Return to Las Vegas
01:11:51 • 2min