3min chapter

The AIAS Game Maker's Notebook cover image

Twelve Minutes with Luis Antonio

The AIAS Game Maker's Notebook

CHAPTER

How to Market an Interactive Thriller?

"There's a story we're trying to tell, and there's the game play you're playing. And these two, i think, are connected," he says. "You don't have a cut scene, and then you play the action that we manage to make that disappear your ongoing part of or even the fact that, for the first three hours, you don't know quite well, your play space there." The games industry is still very young, according to Rigkwere. He has no idea what his next project will be - but it'll involve lots of new technology.

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