The AIAS Game Maker's Notebook cover image

Twelve Minutes with Luis Antonio

The AIAS Game Maker's Notebook

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Is There a Connection Between Developers and Publishers?

It's fairly rare to find those connections between developers and publishers where everything actually is working great. When you started working with anna parna, did you together set any constraints for yourself about when it came to time lines or liver bolls? Did you continue to keep it very open as far as what the game was be at certain times? I always had a very solid protype when i signed with microsop by the time we, we partnered, there was a very we were closing in, right? It wasn't like, oh, maybe one have three levels. That was none of those. The focus was allot in too, the characters themselves, the way they speak, right

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