2min chapter

The AIAS Game Maker's Notebook cover image

Twelve Minutes with Luis Antonio

The AIAS Game Maker's Notebook

CHAPTER

The Process of Designing a Platformer Game

In tripole, you have a design team that assigns tasks to programmers. Writheyr very closed up. You don't share thought processes. But inthese, these guys come in, they're working on their games, you see what they're doing. And so you see how how the design process itself, it's, it's very organic. Like your first person that programms is the same person that designs.

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