3min chapter

The AIAS Game Maker's Notebook cover image

Twelve Minutes with Luis Antonio

The AIAS Game Maker's Notebook

CHAPTER

Playing a Game

Designers are often tempted to throw everything in with the idea that it's going to make it more believable, or more mersve. But any game, right, it can just create frustration. I think as you do more games like i i, because you interect with the game that you're working on, the game is talking to you. And usually the game tells you very quickly the mistakes that's you're doing. That's a great lesson for any designer to hear.

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