
Twelve Minutes with Luis Antonio
The AIAS Game Maker's Notebook
00:00
Playing a Game
Designers are often tempted to throw everything in with the idea that it's going to make it more believable, or more mersve. But any game, right, it can just create frustration. I think as you do more games like i i, because you interect with the game that you're working on, the game is talking to you. And usually the game tells you very quickly the mistakes that's you're doing. That's a great lesson for any designer to hear.
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