The AIAS Game Maker's Notebook cover image

Twelve Minutes with Luis Antonio

The AIAS Game Maker's Notebook

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How to Use Recorded Voice in a Game?

For a long time the game was not going to have vo it was just a dialogue balloons on the has. And it became subtitles a peform theu. So there was a lot less text going on because you could interpret replies and reactions in a lot of directions. Once i put animation on top of this, i can have the animation give meaning to the exact same sentence in a different way. It's so much better righthehe? You care more about the characters. That that's pretty awesome, despite the stressers that we all encounter.So i love your perspective on turning that around as really cool. Thank you. But I did want to talk a little bit about the amazing

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