The AIAS Game Maker's Notebook cover image

Twelve Minutes with Luis Antonio

The AIAS Game Maker's Notebook

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Is It a Flowchart Programming System?

The game uses a branching dialogue system. It was designed to be more easily understandable and modifiable. The flow chart programme is used to ridle the dialogue, then write an exporter or an importer so it can get dead into the game. For localization, they cannot go into the to change the texts,. If i want to visualize everylik splitting systems, rightwere the dialogue is separate from the game engine. Same with adio. So even collaborators can come in and look at things.

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