Designer Notes

Designer Notes 75: Moonbreaker

May 3, 2023
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Episode notes
1
Introduction
00:00 • 2min
2
Moonbreaker: The World's First Digital Miniature
01:43 • 4min
3
How to Make a Positive Emotional Game
06:04 • 3min
4
How to Make a Digital Miniature Game
08:54 • 5min
5
How to Build a Prototype of a Game for Sabbatica
13:52 • 2min
6
The Importance of Randomness in Moonbreaker
15:46 • 6min
7
The Importance of Simplified 3d Art in Miniatures
21:31 • 6min
8
How to Undo a Move in a Game
27:08 • 4min
9
The Importance of Undoing Moves
31:06 • 3min
10
How to Undo Movement in Overwatch
34:35 • 4min
11
Probability in a Digital Game
38:30 • 4min
12
The Disappearing Crits in Warhammer
42:41 • 4min
13
How to Fix a Bug in a Game
46:49 • 6min
14
The Importance of a One-Turn Telegraph in Strategy Games
52:38 • 2min
15
The Importance of Strategy in Gaming
54:44 • 4min
16
The Differences Between Magic and Hearthstone
59:01 • 4min
17
How to Leave a Tension Behind
01:03:23 • 2min
18
The Importance of Having Two Resources
01:05:04 • 2min
19
How to Use Soft Currency to Play Hard Currency
01:07:06 • 6min
20
The Importance of Monetization in Early Access
01:12:48 • 2min
21
The Randomness of Hearthstone
01:15:01 • 6min
22
The One-Turn Telegraph: The Magic of the Game
01:21:00 • 4min
23
The Importance of Variation in Chess
01:24:56 • 2min
24
How to Mix Up Single Player Games
01:26:53 • 4min
25
The Importance of Variance in Chess
01:31:17 • 3min
26
Moonbreaker: A Digital Miniature Survival Game
01:34:12 • 3min
27
The Life of a Designer
01:37:25 • 2min
28
The Importance of Crafting for the Appeal of Others
01:39:47 • 4min
29
How to Play Mint: A Strategy Game
01:43:26 • 3min