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Designer Notes 75: Moonbreaker

Designer Notes

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The Importance of Monetization in Early Access

"There's no way we could have known these things. That's the point" "I just wish we'd paid them like a year I wish we'd lost better than a couple years later" "We've been iterating for a long time in semi-public and so we had thought we'd figured out all the issues But we basically had like made a few really big mistakes" 'The expectation was as soon as they saw that was you're gonna screw us over'

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