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Designer Notes 75: Moonbreaker

Designer Notes

CHAPTER

Moonbreaker: A Digital Miniature Survival Game

Charlie: It's very strange for us to have a game as popular as Subnautica and then come out with a game as unpopular as Moonbreaker So but we are like we can see it now, right? We can see what's working. What's not and so You know, I just wish we had Like tempered our expectations a little bit more because we're really expecting it to just be amazing out of the gateSo we're gonna we've got You know, we're adding single player to it. We're fixing all these shippers all this economy stuff we talked aboutWe're like fleshing out the captains has a lot more content And so I think that's I

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