
Designer Notes 75: Moonbreaker
Designer Notes
How to Build a Prototype of a Game for Sabbatica
"I just loved it immediately We didn't have painting but we just used like 2d art to like make to fake 3d miniatures. So we had like, you know 15 different units that had really poorly implemented Fun abilities," he said. "We actually just iterated on it on top of terrible Decisions and horrible code."
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