
Designer Notes 75: Moonbreaker
Designer Notes
The Importance of Variance in Chess
We had these really big powers like disruption beam. You move units like just like aim at a circle from the sky Like, you know, no one-term telegraph just click here And it's a hidden ability So it's it's hidden until you use it once you use it then you know what you're up against but so there's a little bit of surprise there. Players just like kept complaining about that like or you know our most hardcore players and I'm like "The only way we're ever gonna make everyone happy is to Basically just keep reducing the power on those" That's why early access is one of my favorite features Has anyone has anyone made a new game without early access
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