
Designer Notes 75: Moonbreaker
Designer Notes
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Probability in a Digital Game
The game is balanced on a knife's edge, which I mean gosh every plus one minus one really matters in this game. We basically used xcom is a starting point for combat and that has been mostly pretty. Crits are a huge issue we still haven't resolved after all this time but the game is because it's a player expectation games like Moonbreaker add to your level of excitement. You know when you play the game there will be no surprise at how good or bad each character can be. But also if you want to kill them they're going to die so don't get too carried away with tactics. Permanently increase crit chances and give them hunting bonuses so they can
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