
Designer Notes 75: Moonbreaker
Designer Notes
The Importance of Randomness in Moonbreaker
"We have a lot of crazier abilities that maybe We either haven't released yet or maybe you haven't seen yet" "I don't think I've seen polling units in tabletop Right, which is interesting. Some games do it, but I'm sure some games do it," he says. The randomness is a whole other topic that we could Talk for about half an hour on at least", the game's creator adds. 'The amount of times that surprises you were like I just did something in two units died It might have even been one of my own units'
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