6min chapter

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Designer Notes 75: Moonbreaker

Designer Notes

CHAPTER

The Importance of Simplified 3d Art in Miniatures

3d art is kind of like a pain point for us because you need to be able to recognize the models from up top down. Our environments are like too high contrast. We're basically taking a pass on all the maps and we're also simplifying a lot of our modelsRight? They'll stub your arms. It reminds me of a like a One most specific comment I remember a sidd date for civilization for was he tried a little bit and he was like your train is too bright. And it's not as much as yeah, that's much of their units.

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