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Designer Notes 75: Moonbreaker

Designer Notes

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The Differences Between Magic and Hearthstone

The best game is that it doesn't have a lot of cards. That's how you might meet old-liners I'm out of cards. Our games are between 12 and 15 minutes, right? Which is like a miracle for a manager's game. We added a whole new resource Leadership just for deploying units. And then we give you only like three leadership every turn from then on. So it starts big and then flat and you can you save certain turns to spawn something bigger. It was super strategic and all that but basically you just have a lot more resources than your opponent. You're gonna have to find players who are willing to spend half the time waiting.

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