
Designer Notes 75: Moonbreaker
Designer Notes
The Importance of a One-Turn Telegraph in Strategy Games
We need a one-turn telegraph on everything. We have some where we had have I don't know if we what the current state is right now But um units that have charge so when you deploy unit normally they have summoning sickness like magic Yeah, I can't use them right away but some units had charge because every other game does it. It kind of violates the core promise of of a strategy game, right? You know, Lisa and that's what's really weird about this game is no one has really done a turn-based tactics game in multiplayer successfully Like in like kind of a big way.
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