Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Introduction
00:00 • 2min
Game Makers Notebook Podcast - Get Out, Get Out Coffee Soon
01:55 • 2min
Game Developer and Creative Director of Massive Monster
03:33 • 2min
What Age Was This Julian That You're Doing?
05:10 • 2min
Are You Still 15?
06:51 • 2min
How Did You Conciliate That With Your High School Equivalencies?
08:24 • 2min
Angry Bees
10:41 • 2min
Art Is Easier Than Programming, Right?
12:14 • 2min
What if the Industry of Flash Games Just Dived?
13:54 • 2min
The Origin Story of Massive Months
15:33 • 3min
What Was the Switch Like With Super Adventure Pals?
18:48 • 3min
How Did Venture Pals Set You Up for the Next Experience?
22:14 • 3min
You Cycle Giraffe? Yeah. Yeah.
25:14 • 2min
Boomerang Fu Drops
26:55 • 3min
Vix Screen Funding
29:56 • 2min
What Was It Like Coming to Melbourne?
31:46 • 3min
Call to the Lamb
34:36 • 4min
What Was the High Level Pitch in ViC Screen?
38:25 • 2min
Devolver Into Your Cult Game?
40:06 • 4min
A Few Lessons From Adventure Pals
43:52 • 2min
Vix Screen Funding
45:24 • 2min
Is This a Spy Ring Indie Developer?
47:16 • 2min
Devolver - What's the Biggest Moment?
48:56 • 3min
Game Design
51:35 • 2min
Devolver - The First Moment That You Got an Idea?
53:16 • 2min
Galtz and Lamb - What Is a Surprise, Not What You Just Made?
55:43 • 2min
Massive Monster - The Game Fucking Slaps
57:18 • 3min