The AIAS Game Maker's Notebook

Creating Cult of the Lamb with Julian Wilton

4 snips
Nov 7, 2022
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 2min
2
Game Makers Notebook Podcast - Get Out, Get Out Coffee Soon
01:55 • 2min
3
Game Developer and Creative Director of Massive Monster
03:33 • 2min
4
What Age Was This Julian That You're Doing?
05:10 • 2min
5
Are You Still 15?
06:51 • 2min
6
How Did You Conciliate That With Your High School Equivalencies?
08:24 • 2min
7
Angry Bees
10:41 • 2min
8
Art Is Easier Than Programming, Right?
12:14 • 2min
9
What if the Industry of Flash Games Just Dived?
13:54 • 2min
10
The Origin Story of Massive Months
15:33 • 3min
11
What Was the Switch Like With Super Adventure Pals?
18:48 • 3min
12
How Did Venture Pals Set You Up for the Next Experience?
22:14 • 3min
13
You Cycle Giraffe? Yeah. Yeah.
25:14 • 2min
14
Boomerang Fu Drops
26:55 • 3min
15
Vix Screen Funding
29:56 • 2min
16
What Was It Like Coming to Melbourne?
31:46 • 3min
17
Call to the Lamb
34:36 • 4min
18
What Was the High Level Pitch in ViC Screen?
38:25 • 2min
19
Devolver Into Your Cult Game?
40:06 • 4min
20
A Few Lessons From Adventure Pals
43:52 • 2min
21
Vix Screen Funding
45:24 • 2min
22
Is This a Spy Ring Indie Developer?
47:16 • 2min
23
Devolver - What's the Biggest Moment?
48:56 • 3min
24
Game Design
51:35 • 2min
25
Devolver - The First Moment That You Got an Idea?
53:16 • 2min
26
Galtz and Lamb - What Is a Surprise, Not What You Just Made?
55:43 • 2min
27
Massive Monster - The Game Fucking Slaps
57:18 • 3min