
Creating Cult of the Lamb with Julian Wilton
The AIAS Game Maker's Notebook
A Few Lessons From Adventure Pals
"We had a publishing agreement a couple of weeks, you know, and money coming through. So we kind of at the point as well, we actually did need a deal relatively quickly just for the, because like the bills were starting to stack up for the other guys" "So yeah, definitely a few lessons, but they, they, yeah, they helped it like they could kind of recognize like, yeah, let's help you along with this," he adds. 'I think that's always a big risk for a publisher'
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