
Creating Cult of the Lamb with Julian Wilton
The AIAS Game Maker's Notebook
Devolver Into Your Cult Game?
The main thing is the followers. You need followers, you need to be able to do stearmins. We did really wanted like a doctrine or like a set of beliefs. And then kind of some way to like exploit them. So it's kind of, yeah. It's cool. Set all that up and then like, yeah, pull the right out from Monday.
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