
Creating Cult of the Lamb with Julian Wilton
The AIAS Game Maker's Notebook
Game Design
"We were late on a few milestones that they weren't really where they need to be and we could just easily push it back," he says. "I think yeah, the main things was that difficulty early on with like, what is the actual concept? And then just trying to actually make it fit into that door of like, all right, you're a game about a cult."
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