The AIAS Game Maker's Notebook cover image

Creating Cult of the Lamb with Julian Wilton

The AIAS Game Maker's Notebook

00:00

What Was the High Level Pitch in ViC Screen?

The game was called sacrificial lamb at the time. We hadn't decided on it yet, but yeah, I think it was pretty, like the whole premise was still like we started cult. So that's like that was what the game was. It didn't actually change too much. Just kind of figuring out the scope of each side was like the main kind of thing that may be changed. But yeah, it waspretty, yeah, kind of stayed on track.

Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner