
Creating Cult of the Lamb with Julian Wilton
The AIAS Game Maker's Notebook
The Origin Story of Massive Months
The game was originally developed as a flash game for like super adventure pals. The other people that were coming into the company, they kind of brought in with them this hacks open FL platforming engine and framework. They thought it'd be a good idea to kind of get us on another game called Never Give Up,. It was based on a flash game and it was their IP. But I think quickly they found out they weren't really gelant too well. At the same time Jay and I were working on the adventure pals while they kind of weren't working on it.
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